AI Insights · Timothy · January 2025
Top Slime Games on iOS in Europe: Q4 2024 Performance
Explore the performance of the top slime games on iOS in Europe during Q4 2024, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2024, slime games on iOS in Europe showed diverse trends in downloads, revenue, and active user engagement. Here's a closer look at the top five slime games based on Sensor Tower data.
Super Big Slime: Black Hole 3D from Supercent, Inc. saw a gradual decline in weekly revenue, starting from $228 in early October to $49 by the end of December. However, downloads spiked in mid-December, reaching 33.9K, while active users increased towards the end of the quarter, peaking at 56.7K.
PlaySlime:Slime Simulator Game maintained steady weekly revenue, averaging around $11K throughout the quarter. Downloads fluctuated, with a strong finish at 19.8K in late December. Active users showed consistent growth, rising from 109.8K to 132.9K by the quarter's end.
Super Slime Simulator generated moderate weekly revenue, peaking at $529 in the final week. Downloads increased towards the end of the quarter, reaching 13.4K. Active users exhibited a recovery from a mid-quarter dip, ending at 47.8K.
Bruno - My Talking Slime Pet showed an upward trend in revenue, ending at $388. Downloads grew steadily, peaking at 9K in the last week of December. Active users also rose, reaching 103K by the end of the quarter.
Slime Pet: ASMR Virtual Friend experienced a notable increase in revenue early in the quarter, peaking at $3.1K. Downloads were highest in mid-October at 11.8K but declined significantly towards the end.
These data insights from Sensor Tower highlight the varying performance across leading slime games, reflecting distinct trends in user engagement and monetization on iOS in Europe during Q4 2024.